ITV Sport broadcasts the UEFA Euro 2020 in a hybrid xR studio set-up
Extended Reality
Broadcast
Workflows
Partners
Hardware
For ITV Sport’s coverage of the UEFA Euro 2020 championship, Disguise Certified Solution Providers White Light relied on the Disguise Extended Reality (xR) platform to deliver a hybrid extended reality and real-life studio space where the broadcaster could present the match coverage in real-time.
In this case study you will learn how White Light drew on their extensive background in broadcast and xR to design a robust solution for ITV Sport, powered by six Disguise rx II and three vx 2 media servers.
27.6
million viewers
The challenge
ITV Sport called upon White Light’s Innovation & Media Solutions team and facilities provider, Arena, to design an innovative yet robust hybrid xR studio which, for the first time in history, placed a real studio set inside a much larger virtual studio without the challenges that come with using green screen.
Diving into the unknown didn’t come without its challenges. The team was faced with seamlessly integrating a real and virtual world within a live multi-camera studio setup, along with third-party AR graphics, during an entirely live broadcast.
The solution
White Light deployed a fleet of six of the latest Disguise rx II render nodes, along with three vx 2 media playback servers to produce a powerful, fully redundant and integrated media system to run the whole studio. Working with the rx II real-time rendering nodes, White Light could easily scale render power for the complex Unreal Engine real-time scenes by simply adding more render nodes on a 25gb IP network.
Disguise’s RenderStream infrastructure gives us an uncompressed, high-quality live stream from Unreal Engine into Disguise. With seamless integration into the broadcast media system, we can control the physical and virtual environments together in real-time, giving us slick, unified control of the whole hybrid studio.
Technical Solutions Director, White Light