Product Developments Update with the Disguise Product Team
Company
Disguise Platform
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Kickstart the year with a brand new Disguise Product Developments Update!
Back by popular demand, in this session our Product team shares an outlook to our development roadmap for 2025 across all our key markets so you can be the first to hear what’s in store for your Disguise experience in the year ahead.
Expect some exciting updates and enhancements across:
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Designer
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RenderStream
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The Disguise Cloud platform
Plus, discover how we work together with our user community to address ever-evolving industry trends and project demands across live entertainment, location-based experiences, virtual production and broadcast.
We have also shared an extensive FAQ from our session that you can read below.
Answering your questions from the webinar
I want to find out more about the new updates to Mapping Matter.
While it’s still early days, we can reveal that the new updated version will give you the ability to seamlessly manage and rotate access within your organisation, giving you complete control over who can use the software as your team’s needs evolve. It will also integrate into Disguise Drive, making sharing and collaboration more streamlined. Stay tuned for more announcements on Mapping Matter throughout the year.
Have you got any plans to introduce the new NVIDIA Blackwell GPU and PCIe 5 in any of your products (particularly the VX and GX range)?
We are always looking at future developments and how they can be applied within our existing technical architecture. We were excited to hear about the Nvidia Blackwell GPU consumer version that was announced at CES, and we’re anticipating the pro version to be announced later this year. We plan to investigate integrating this technology into our architecture in 2025.
What are the differences in application between RenderStream Local Mode and Remote Mode?
RenderStream Local Mode ties the rendering workload directly to the media server and its physical outputs, offering a simple, single-box solution with lower latency and minimal network setup. Multiple local mode boxes can be used together in a cluster. Remote Mode, on the other hand, offers greater flexibility by offloading rendering to separate nodes, ensuring isolated performance but with additional network configuration. Both modes are suited for different use cases, and we’ll provide detailed guidance upon the gold release of Local Mode, currently in beta.
When can we expect the system monitoring APIs to release? Do you have any documentation to learn more about these?
The system monitoring APIs are already available as a pre-release for user testing. Interested users can contact us at product-team@disguise.one to participate in testing and provide feedback. All publicly released APIs are also documented on developer.disguise.one, or in the Swagger documentation available under the ‘help’ tab in d3manager.
Will it become easier to get new features enabled in the APIs?
Yes! We’re actively expanding our API capabilities based on user needs. Share your use cases with us via product-team@disguise.one, as feedback helps prioritise feature development.
Are there plans to enable ST 2110 output via RiverMax, particularly for the EX range?
While you can currently use ST 2110 output on IP-VFC with the VX or GX range, expanding this capability to the EX range is under consideration. We encourage users to share their specific needs and use cases with us to help guide our product evolution.
What about AR Content for live events?
We continue to see generative content produced with leading tools like Notch and Touch Designer for AR overlays in live shows and immersive experiences. We hope that the latter (Touch Designer) in particular will benefit from RenderStream Local and future support to run natively on the EX range. Our recent work with Snap for the Surfs Up AR activation for Princess Cruises at SoFi Stadium in 2023 was a prototype RenderStream plugin developed by Snap for a project-specific use case, and we're open to exploring its capabilities further in future projects.
What are the performance implications of running d3 and Unreal on the same system
In our testing we have found the frame rate to be acceptable when running simple Unreal Engine scenes on a VX or GX using RenderStream local mode and a not too complicated d3 project. However for more complex scenes we would absolutely not recommend local mode, due to the potential impact to the performance of d3. Another consideration is the complexity of the d3 project itself. RenderStream local mode is therefore not an answer to all scenarios and should be used judiciously and with testing of the actual project and scene to ensure performance is acceptable.
How can we become a beta tester for your OS manager?
Interested users can contact us at product-team@disguise.one to participate in testing and provide feedback.
Any plans to introduce a lower end Disguise machine to broaden the user base and lower the step into the Disguise world?
We have taken a step in this direction with the EX range. We continue to evaluate other steps in this regard.
Any plans for multi-client installations in venues to be able to switch between releases/branches easier?
We’d be interested to know what is the underlying cause for needing to switch between releases and branches, so we can be sure we are solving the problem. Please contact us at product-team@disguise.one and we’d be happy to discuss this further.
Have there been talks of developing a new CITP solution or alternative that would work with MA3 ?
This is not currently included in our development roadmap but it is a great suggestion so we will definitely take it into account.