BROADCAST SOLUTIONS

Future proof your studio

A single platform for content experience and graphics production, driving the next generation of broadcast workflows

Sportscenter Studio Broadcast
Achieve a new Aesthetic

Leave your audience in awe, so they never leave you

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Captivating story telling

Submerge your audience into the story with real time graphics

TUDN FIFA World Cup
Engage a new generation

Create visual experiences across channels and platforms

Hero Portals Studio
AR, MR, XR

Unlock the power of real time graphics and data so nobody misses a beat

Porta
Unreal Engine simplified

Bring a new creative through specific broadcast tools and workflows

Katy Perry American Idol Performance
End to end workflow

Simplify your day-to-day with a platform for graphics production and control

Get your studio up and running in no time with turnkey services

Discover the end to end platform, modular and flexible for you to choose what you need to succeed. From consultation, content creation, solution designed, on-site deployment and on-going support we ensure you are ready to go.

Control your LED content from live video sources, pre-rendered clips or CG graphics at any resolution or scale.

Calibrate the camera tracking and LED colour in minutes enabling incredibly fast transitions between shows, lenses and environments.

Broadcast Stage Set up

Unlock the power and output of Unreal Engine for CG, AR, XR and MCR while keeping in your traditional end-to-end broadcast workflow.

Embrace the power of photorealistic content in real time, designed to fit your broadcast workflow

Junior Eurovision Song Contest

Bring dynamic data and and information to your story and show them right where it's needed so your audience gets it.

Accurately update, cue, and play a dynamic, data-driven graphic built in Unreal Engine, without the need of jumping in between applications

Data Graphics Live

Combine your LED wall with tracked cameras and real-time content to convert your studio into an XR stage

Simplified and robust sync the movement of the cameras with the virtual world. So you can focus on the creative while your audiences enjoy immersive story telling.

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Collaborate with colleagues remotely to previsualise and programme the perfect live-to-air content experience

A production focused space for storing assets and enabling collaboration. Ensuring your production sticks to the schedule and granting access when needed most.

Porta 2.1 UI Image

Camera-ready assets for production, so you can focus on what you know best.

  • Workflow design
  • Systems integration
  • Production management
  • On site support and expert assistance 
Turnkey Services BTS

Control your LED content from live video sources, pre-rendered clips or CG graphics at any resolution or scale.

Calibrate the camera tracking and LED colour in minutes enabling incredibly fast transitions between shows, lenses and environments.

Broadcast Stage Set up

Unlock the power and output of Unreal Engine for CG, AR, XR and MCR while keeping in your traditional end-to-end broadcast workflow.

Embrace the power of photorealistic content in real time, designed to fit your broadcast workflow

Junior Eurovision Song Contest

Bring dynamic data and and information to your story and show them right where it's needed so your audience gets it.

Accurately update, cue, and play a dynamic, data-driven graphic built in Unreal Engine, without the need of jumping in between applications

Data Graphics Live

Combine your LED wall with tracked cameras and real-time content to convert your studio into an XR stage

Simplified and robust sync the movement of the cameras with the virtual world. So you can focus on the creative while your audiences enjoy immersive story telling.

Placeholder Image

Collaborate with colleagues remotely to previsualise and programme the perfect live-to-air content experience

A production focused space for storing assets and enabling collaboration. Ensuring your production sticks to the schedule and granting access when needed most.

Porta 2.1 UI Image

Camera-ready assets for production, so you can focus on what you know best.

  • Workflow design
  • Systems integration
  • Production management
  • On site support and expert assistance 
Turnkey Services BTS

Control your LED content from live video sources, pre-rendered clips or CG graphics at any resolution or scale.

Calibrate the camera tracking and LED colour in minutes enabling incredibly fast transitions between shows, lenses and environments.

Broadcast Stage Set up

Unlock the power and output of Unreal Engine for CG, AR, XR and MCR while keeping in your traditional end-to-end broadcast workflow.

Embrace the power of photorealistic content in real time, designed to fit your broadcast workflow

Junior Eurovision Song Contest

Bring dynamic data and and information to your story and show them right where it's needed so your audience gets it.

Accurately update, cue, and play a dynamic, data-driven graphic built in Unreal Engine, without the need of jumping in between applications

Data Graphics Live

Combine your LED wall with tracked cameras and real-time content to convert your studio into an XR stage

Simplified and robust sync the movement of the cameras with the virtual world. So you can focus on the creative while your audiences enjoy immersive story telling.

Placeholder Image

Collaborate with colleagues remotely to previsualise and programme the perfect live-to-air content experience

A production focused space for storing assets and enabling collaboration. Ensuring your production sticks to the schedule and granting access when needed most.

Porta 2.1 UI Image

Camera-ready assets for production, so you can focus on what you know best.

  • Workflow design
  • Systems integration
  • Production management
  • On site support and expert assistance 
Turnkey Services BTS

Control your LED content from live video sources, pre-rendered clips or CG graphics at any resolution or scale.

Calibrate the camera tracking and LED colour in minutes enabling incredibly fast transitions between shows, lenses and environments.

Broadcast Stage Set up

Unlock the power and output of Unreal Engine for CG, AR, XR and MCR while keeping in your traditional end-to-end broadcast workflow.

Embrace the power of photorealistic content in real time, designed to fit your broadcast workflow

Junior Eurovision Song Contest

Bring dynamic data and and information to your story and show them right where it's needed so your audience gets it.

Accurately update, cue, and play a dynamic, data-driven graphic built in Unreal Engine, without the need of jumping in between applications

Data Graphics Live

Combine your LED wall with tracked cameras and real-time content to convert your studio into an XR stage

Simplified and robust sync the movement of the cameras with the virtual world. So you can focus on the creative while your audiences enjoy immersive story telling.

Placeholder Image

Collaborate with colleagues remotely to previsualise and programme the perfect live-to-air content experience

A production focused space for storing assets and enabling collaboration. Ensuring your production sticks to the schedule and granting access when needed most.

Porta 2.1 UI Image

Camera-ready assets for production, so you can focus on what you know best.

  • Workflow design
  • Systems integration
  • Production management
  • On site support and expert assistance 
Turnkey Services BTS

Control your LED content from live video sources, pre-rendered clips or CG graphics at any resolution or scale.

Calibrate the camera tracking and LED colour in minutes enabling incredibly fast transitions between shows, lenses and environments.

Broadcast Stage Set up

Unlock the power and output of Unreal Engine for CG, AR, XR and MCR while keeping in your traditional end-to-end broadcast workflow.

Embrace the power of photorealistic content in real time, designed to fit your broadcast workflow

Junior Eurovision Song Contest

Bring dynamic data and and information to your story and show them right where it's needed so your audience gets it.

Accurately update, cue, and play a dynamic, data-driven graphic built in Unreal Engine, without the need of jumping in between applications

Data Graphics Live

Combine your LED wall with tracked cameras and real-time content to convert your studio into an XR stage

Simplified and robust sync the movement of the cameras with the virtual world. So you can focus on the creative while your audiences enjoy immersive story telling.

Placeholder Image

Collaborate with colleagues remotely to previsualise and programme the perfect live-to-air content experience

A production focused space for storing assets and enabling collaboration. Ensuring your production sticks to the schedule and granting access when needed most.

Porta 2.1 UI Image

Camera-ready assets for production, so you can focus on what you know best.

  • Workflow design
  • Systems integration
  • Production management
  • On site support and expert assistance 
Turnkey Services BTS

Control your LED content from live video sources, pre-rendered clips or CG graphics at any resolution or scale.

Calibrate the camera tracking and LED colour in minutes enabling incredibly fast transitions between shows, lenses and environments.

Broadcast Stage Set up

Unlock the power and output of Unreal Engine for CG, AR, XR and MCR while keeping in your traditional end-to-end broadcast workflow.

Embrace the power of photorealistic content in real time, designed to fit your broadcast workflow

Junior Eurovision Song Contest

Bring dynamic data and and information to your story and show them right where it's needed so your audience gets it.

Accurately update, cue, and play a dynamic, data-driven graphic built in Unreal Engine, without the need of jumping in between applications

Data Graphics Live

Combine your LED wall with tracked cameras and real-time content to convert your studio into an XR stage

Simplified and robust sync the movement of the cameras with the virtual world. So you can focus on the creative while your audiences enjoy immersive story telling.

Placeholder Image

Collaborate with colleagues remotely to previsualise and programme the perfect live-to-air content experience

A production focused space for storing assets and enabling collaboration. Ensuring your production sticks to the schedule and granting access when needed most.

Porta 2.1 UI Image

Camera-ready assets for production, so you can focus on what you know best.

  • Workflow design
  • Systems integration
  • Production management
  • On site support and expert assistance 
Turnkey Services BTS
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MSNBC’s AR version of Washington DC

We created a AR version of Washington DC for MSNBC’s US midterm election broadcast. A real time display of election data using immersive reality to an audience of over six million viewers.

Director
This highly innovative technology allows us to be both creative and efficient. The team quickly understood our ideas and were able to bring our creative vision to life with these four virtual worlds that mix with the real-life programming in a spectacular way. When you produce highly sophisticated live content like this, you can’t just use any company and expect these perfect results,
Marco Antonio Abad

TUDN

Executive Director
The range of use of the LED-based XR studio is very wide. disguise xR technology can replace existing sets and locations, as well as a wide range of applications such as advertising, film, drama, broadcasting, entertainment, and few creative constraints in terms of setting or directing,
Baek Seung Up

JTBC Television Network

Creative Director
We were proud to be part of the first broadcast in Malaysia to utilise this technology. The show producer was looking for the best way to execute the telecast. We always believe in the best solution to bring a story to life. Extended Reality captures the imagination without limitations and transports the audience to a whole new world.
Elmsen Maja

ASPC

The ultimate cloud-native end-to-end control system for Unreal Engine graphics, designed for graphic operators and journalists.

Porta enables a single workflow for data-driven graphics in Unreal Engine that are easy to access, control and play.

Porta

Seamlessly manage data-driven graphics with Ipsum, a unified cloud-based data feed aggregation tool that offers easy management of data streams.

Ipsum integrates for any data-driven graphics, including master control, weather, info-bars, sports, elections, finance, and more and shares it with your render nodes in real-time.

Ipsum UI Image

Unlock the power of advanced volume control so your productions run without a hitch

Industry leading software for visualising, designing and sequencing productions, from concept all the way through to delivery. Allowing you to manage any scale across in stadiums, stages and production environments.

Designer in Action Behind the Scenes

High-performance rendering capabilities optimised for Broadcast graphics

A high-performance render hardware optimised for Vanilla Unreal Engine graphics, backed up with the best in class support and global maintenance.

Our PX Server

A video playback and pixel-perfect mapping solution designed specifically to match your broadcast studio needs

EX 3 unlocks access to the full disguise platform, connecting users to the Designer software through both the disguise APIs and disguise Cloud applications, so they can benefit from a single connected workflow from concept to delivery.

Our EX Server

An end-to-end platform sitting at the heart of your project and connects your team through a simplified workflow

Centralise your data, ready for production and enable remote collaboration to previsualise and programme the perfect live-to-air content experience.

Disguise Clour in Action

The ultimate cloud-native end-to-end control system for Unreal Engine graphics, designed for graphic operators and journalists.

Porta enables a single workflow for data-driven graphics in Unreal Engine that are easy to access, control and play.

Porta

Seamlessly manage data-driven graphics with Ipsum, a unified cloud-based data feed aggregation tool that offers easy management of data streams.

Ipsum integrates for any data-driven graphics, including master control, weather, info-bars, sports, elections, finance, and more and shares it with your render nodes in real-time.

Ipsum UI Image

Unlock the power of advanced volume control so your productions run without a hitch

Industry leading software for visualising, designing and sequencing productions, from concept all the way through to delivery. Allowing you to manage any scale across in stadiums, stages and production environments.

Designer in Action Behind the Scenes

High-performance rendering capabilities optimised for Broadcast graphics

A high-performance render hardware optimised for Vanilla Unreal Engine graphics, backed up with the best in class support and global maintenance.

Our PX Server

A video playback and pixel-perfect mapping solution designed specifically to match your broadcast studio needs

EX 3 unlocks access to the full disguise platform, connecting users to the Designer software through both the disguise APIs and disguise Cloud applications, so they can benefit from a single connected workflow from concept to delivery.

Our EX Server

An end-to-end platform sitting at the heart of your project and connects your team through a simplified workflow

Centralise your data, ready for production and enable remote collaboration to previsualise and programme the perfect live-to-air content experience.

Disguise Clour in Action

The ultimate cloud-native end-to-end control system for Unreal Engine graphics, designed for graphic operators and journalists.

Porta enables a single workflow for data-driven graphics in Unreal Engine that are easy to access, control and play.

Porta

Seamlessly manage data-driven graphics with Ipsum, a unified cloud-based data feed aggregation tool that offers easy management of data streams.

Ipsum integrates for any data-driven graphics, including master control, weather, info-bars, sports, elections, finance, and more and shares it with your render nodes in real-time.

Ipsum UI Image

Unlock the power of advanced volume control so your productions run without a hitch

Industry leading software for visualising, designing and sequencing productions, from concept all the way through to delivery. Allowing you to manage any scale across in stadiums, stages and production environments.

Designer in Action Behind the Scenes

High-performance rendering capabilities optimised for Broadcast graphics

A high-performance render hardware optimised for Vanilla Unreal Engine graphics, backed up with the best in class support and global maintenance.

Our PX Server

A video playback and pixel-perfect mapping solution designed specifically to match your broadcast studio needs

EX 3 unlocks access to the full disguise platform, connecting users to the Designer software through both the disguise APIs and disguise Cloud applications, so they can benefit from a single connected workflow from concept to delivery.

Our EX Server

An end-to-end platform sitting at the heart of your project and connects your team through a simplified workflow

Centralise your data, ready for production and enable remote collaboration to previsualise and programme the perfect live-to-air content experience.

Disguise Clour in Action

The ultimate cloud-native end-to-end control system for Unreal Engine graphics, designed for graphic operators and journalists.

Porta enables a single workflow for data-driven graphics in Unreal Engine that are easy to access, control and play.

Porta

Seamlessly manage data-driven graphics with Ipsum, a unified cloud-based data feed aggregation tool that offers easy management of data streams.

Ipsum integrates for any data-driven graphics, including master control, weather, info-bars, sports, elections, finance, and more and shares it with your render nodes in real-time.

Ipsum UI Image

Unlock the power of advanced volume control so your productions run without a hitch

Industry leading software for visualising, designing and sequencing productions, from concept all the way through to delivery. Allowing you to manage any scale across in stadiums, stages and production environments.

Designer in Action Behind the Scenes

High-performance rendering capabilities optimised for Broadcast graphics

A high-performance render hardware optimised for Vanilla Unreal Engine graphics, backed up with the best in class support and global maintenance.

Our PX Server

A video playback and pixel-perfect mapping solution designed specifically to match your broadcast studio needs

EX 3 unlocks access to the full disguise platform, connecting users to the Designer software through both the disguise APIs and disguise Cloud applications, so they can benefit from a single connected workflow from concept to delivery.

Our EX Server

An end-to-end platform sitting at the heart of your project and connects your team through a simplified workflow

Centralise your data, ready for production and enable remote collaboration to previsualise and programme the perfect live-to-air content experience.

Disguise Clour in Action

The ultimate cloud-native end-to-end control system for Unreal Engine graphics, designed for graphic operators and journalists.

Porta enables a single workflow for data-driven graphics in Unreal Engine that are easy to access, control and play.

Porta

Seamlessly manage data-driven graphics with Ipsum, a unified cloud-based data feed aggregation tool that offers easy management of data streams.

Ipsum integrates for any data-driven graphics, including master control, weather, info-bars, sports, elections, finance, and more and shares it with your render nodes in real-time.

Ipsum UI Image

Unlock the power of advanced volume control so your productions run without a hitch

Industry leading software for visualising, designing and sequencing productions, from concept all the way through to delivery. Allowing you to manage any scale across in stadiums, stages and production environments.

Designer in Action Behind the Scenes

High-performance rendering capabilities optimised for Broadcast graphics

A high-performance render hardware optimised for Vanilla Unreal Engine graphics, backed up with the best in class support and global maintenance.

Our PX Server

A video playback and pixel-perfect mapping solution designed specifically to match your broadcast studio needs

EX 3 unlocks access to the full disguise platform, connecting users to the Designer software through both the disguise APIs and disguise Cloud applications, so they can benefit from a single connected workflow from concept to delivery.

Our EX Server

An end-to-end platform sitting at the heart of your project and connects your team through a simplified workflow

Centralise your data, ready for production and enable remote collaboration to previsualise and programme the perfect live-to-air content experience.

Disguise Clour in Action

The ultimate cloud-native end-to-end control system for Unreal Engine graphics, designed for graphic operators and journalists.

Porta enables a single workflow for data-driven graphics in Unreal Engine that are easy to access, control and play.

Porta

Seamlessly manage data-driven graphics with Ipsum, a unified cloud-based data feed aggregation tool that offers easy management of data streams.

Ipsum integrates for any data-driven graphics, including master control, weather, info-bars, sports, elections, finance, and more and shares it with your render nodes in real-time.

Ipsum UI Image

Unlock the power of advanced volume control so your productions run without a hitch

Industry leading software for visualising, designing and sequencing productions, from concept all the way through to delivery. Allowing you to manage any scale across in stadiums, stages and production environments.

Designer in Action Behind the Scenes

High-performance rendering capabilities optimised for Broadcast graphics

A high-performance render hardware optimised for Vanilla Unreal Engine graphics, backed up with the best in class support and global maintenance.

Our PX Server

A video playback and pixel-perfect mapping solution designed specifically to match your broadcast studio needs

EX 3 unlocks access to the full disguise platform, connecting users to the Designer software through both the disguise APIs and disguise Cloud applications, so they can benefit from a single connected workflow from concept to delivery.

Our EX Server

An end-to-end platform sitting at the heart of your project and connects your team through a simplified workflow

Centralise your data, ready for production and enable remote collaboration to previsualise and programme the perfect live-to-air content experience.

Disguise Clour in Action

Speak to an expert

Get in touch with our team to find a solution to power your vision.