Future proof your studio
A single platform for content experience and graphics production, driving the next generation of broadcast workflows
Transport your audiences through next gen story telling
Leave your audience in awe, so they never leave you
Submerge your audience into the story with real time graphics
Create visual experiences across channels and platforms
Unlock the power of real time graphics and data so nobody misses a beat
Bring a new creative through specific broadcast tools and workflows
Simplify your day-to-day with a platform for graphics production and control
Create, manage and control your live graphics'
Control your LED content from live video sources, pre-rendered clips or CG graphics at any resolution or scale.
Calibrate the camera tracking and LED colour in minutes enabling incredibly fast transitions between shows, lenses and environments.
Unlock the power and output of Unreal Engine for CG, AR, XR and MCR while keeping in your traditional end-to-end broadcast workflow.
Embrace the power of photorealistic content in real time, designed to fit your broadcast workflow
Bring dynamic data and and information to your story and show them right where it's needed so your audience gets it.
Accurately update, cue, and play a dynamic, data-driven graphic built in Unreal Engine, without the need of jumping in between applications
Combine your LED wall with tracked cameras and real-time content to convert your studio into an XR stage
Simplified and robust sync the movement of the cameras with the virtual world. So you can focus on the creative while your audiences enjoy immersive story telling.
Collaborate with colleagues remotely to previsualise and programme the perfect live-to-air content experience
A production focused space for storing assets and enabling collaboration. Ensuring your production sticks to the schedule and granting access when needed most.
Camera-ready assets for production, so you can focus on what you know best.
- Workflow design
- Systems integration
- Production management
- On site support and expert assistance
Control your LED content from live video sources, pre-rendered clips or CG graphics at any resolution or scale.
Calibrate the camera tracking and LED colour in minutes enabling incredibly fast transitions between shows, lenses and environments.
Unlock the power and output of Unreal Engine for CG, AR, XR and MCR while keeping in your traditional end-to-end broadcast workflow.
Embrace the power of photorealistic content in real time, designed to fit your broadcast workflow
Bring dynamic data and and information to your story and show them right where it's needed so your audience gets it.
Accurately update, cue, and play a dynamic, data-driven graphic built in Unreal Engine, without the need of jumping in between applications
Combine your LED wall with tracked cameras and real-time content to convert your studio into an XR stage
Simplified and robust sync the movement of the cameras with the virtual world. So you can focus on the creative while your audiences enjoy immersive story telling.
Collaborate with colleagues remotely to previsualise and programme the perfect live-to-air content experience
A production focused space for storing assets and enabling collaboration. Ensuring your production sticks to the schedule and granting access when needed most.
Camera-ready assets for production, so you can focus on what you know best.
- Workflow design
- Systems integration
- Production management
- On site support and expert assistance
Control your LED content from live video sources, pre-rendered clips or CG graphics at any resolution or scale.
Calibrate the camera tracking and LED colour in minutes enabling incredibly fast transitions between shows, lenses and environments.
Unlock the power and output of Unreal Engine for CG, AR, XR and MCR while keeping in your traditional end-to-end broadcast workflow.
Embrace the power of photorealistic content in real time, designed to fit your broadcast workflow
Bring dynamic data and and information to your story and show them right where it's needed so your audience gets it.
Accurately update, cue, and play a dynamic, data-driven graphic built in Unreal Engine, without the need of jumping in between applications
Combine your LED wall with tracked cameras and real-time content to convert your studio into an XR stage
Simplified and robust sync the movement of the cameras with the virtual world. So you can focus on the creative while your audiences enjoy immersive story telling.
Collaborate with colleagues remotely to previsualise and programme the perfect live-to-air content experience
A production focused space for storing assets and enabling collaboration. Ensuring your production sticks to the schedule and granting access when needed most.
Camera-ready assets for production, so you can focus on what you know best.
- Workflow design
- Systems integration
- Production management
- On site support and expert assistance
Control your LED content from live video sources, pre-rendered clips or CG graphics at any resolution or scale.
Calibrate the camera tracking and LED colour in minutes enabling incredibly fast transitions between shows, lenses and environments.
Unlock the power and output of Unreal Engine for CG, AR, XR and MCR while keeping in your traditional end-to-end broadcast workflow.
Embrace the power of photorealistic content in real time, designed to fit your broadcast workflow
Bring dynamic data and and information to your story and show them right where it's needed so your audience gets it.
Accurately update, cue, and play a dynamic, data-driven graphic built in Unreal Engine, without the need of jumping in between applications
Combine your LED wall with tracked cameras and real-time content to convert your studio into an XR stage
Simplified and robust sync the movement of the cameras with the virtual world. So you can focus on the creative while your audiences enjoy immersive story telling.
Collaborate with colleagues remotely to previsualise and programme the perfect live-to-air content experience
A production focused space for storing assets and enabling collaboration. Ensuring your production sticks to the schedule and granting access when needed most.
Camera-ready assets for production, so you can focus on what you know best.
- Workflow design
- Systems integration
- Production management
- On site support and expert assistance
Control your LED content from live video sources, pre-rendered clips or CG graphics at any resolution or scale.
Calibrate the camera tracking and LED colour in minutes enabling incredibly fast transitions between shows, lenses and environments.
Unlock the power and output of Unreal Engine for CG, AR, XR and MCR while keeping in your traditional end-to-end broadcast workflow.
Embrace the power of photorealistic content in real time, designed to fit your broadcast workflow
Bring dynamic data and and information to your story and show them right where it's needed so your audience gets it.
Accurately update, cue, and play a dynamic, data-driven graphic built in Unreal Engine, without the need of jumping in between applications
Combine your LED wall with tracked cameras and real-time content to convert your studio into an XR stage
Simplified and robust sync the movement of the cameras with the virtual world. So you can focus on the creative while your audiences enjoy immersive story telling.
Collaborate with colleagues remotely to previsualise and programme the perfect live-to-air content experience
A production focused space for storing assets and enabling collaboration. Ensuring your production sticks to the schedule and granting access when needed most.
Camera-ready assets for production, so you can focus on what you know best.
- Workflow design
- Systems integration
- Production management
- On site support and expert assistance
Control your LED content from live video sources, pre-rendered clips or CG graphics at any resolution or scale.
Calibrate the camera tracking and LED colour in minutes enabling incredibly fast transitions between shows, lenses and environments.
Unlock the power and output of Unreal Engine for CG, AR, XR and MCR while keeping in your traditional end-to-end broadcast workflow.
Embrace the power of photorealistic content in real time, designed to fit your broadcast workflow
Bring dynamic data and and information to your story and show them right where it's needed so your audience gets it.
Accurately update, cue, and play a dynamic, data-driven graphic built in Unreal Engine, without the need of jumping in between applications
Combine your LED wall with tracked cameras and real-time content to convert your studio into an XR stage
Simplified and robust sync the movement of the cameras with the virtual world. So you can focus on the creative while your audiences enjoy immersive story telling.
Collaborate with colleagues remotely to previsualise and programme the perfect live-to-air content experience
A production focused space for storing assets and enabling collaboration. Ensuring your production sticks to the schedule and granting access when needed most.
Camera-ready assets for production, so you can focus on what you know best.
- Workflow design
- Systems integration
- Production management
- On site support and expert assistance
DISGUISE IN ACTION
MSNBC’s AR version of Washington DC
We created a AR version of Washington DC for MSNBC’s US midterm election broadcast. A real time display of election data using immersive reality to an audience of over six million viewers.
See what others are saying
Discover our broadcast ecosystem
The ultimate cloud-native end-to-end control system for Unreal Engine graphics, designed for graphic operators and journalists.
Porta enables a single workflow for data-driven graphics in Unreal Engine that are easy to access, control and play.
Seamlessly manage data-driven graphics with Ipsum, a unified cloud-based data feed aggregation tool that offers easy management of data streams.
Ipsum integrates for any data-driven graphics, including master control, weather, info-bars, sports, elections, finance, and more and shares it with your render nodes in real-time.
Unlock the power of advanced volume control so your productions run without a hitch
Industry leading software for visualising, designing and sequencing productions, from concept all the way through to delivery. Allowing you to manage any scale across in stadiums, stages and production environments.
High-performance rendering capabilities optimised for Broadcast graphics
A high-performance render hardware optimised for Vanilla Unreal Engine graphics, backed up with the best in class support and global maintenance.
A video playback and pixel-perfect mapping solution designed specifically to match your broadcast studio needs
EX 3 unlocks access to the full disguise platform, connecting users to the Designer software through both the disguise APIs and disguise Cloud applications, so they can benefit from a single connected workflow from concept to delivery.
An end-to-end platform sitting at the heart of your project and connects your team through a simplified workflow
Centralise your data, ready for production and enable remote collaboration to previsualise and programme the perfect live-to-air content experience.
The ultimate cloud-native end-to-end control system for Unreal Engine graphics, designed for graphic operators and journalists.
Porta enables a single workflow for data-driven graphics in Unreal Engine that are easy to access, control and play.
Seamlessly manage data-driven graphics with Ipsum, a unified cloud-based data feed aggregation tool that offers easy management of data streams.
Ipsum integrates for any data-driven graphics, including master control, weather, info-bars, sports, elections, finance, and more and shares it with your render nodes in real-time.
Unlock the power of advanced volume control so your productions run without a hitch
Industry leading software for visualising, designing and sequencing productions, from concept all the way through to delivery. Allowing you to manage any scale across in stadiums, stages and production environments.
High-performance rendering capabilities optimised for Broadcast graphics
A high-performance render hardware optimised for Vanilla Unreal Engine graphics, backed up with the best in class support and global maintenance.
A video playback and pixel-perfect mapping solution designed specifically to match your broadcast studio needs
EX 3 unlocks access to the full disguise platform, connecting users to the Designer software through both the disguise APIs and disguise Cloud applications, so they can benefit from a single connected workflow from concept to delivery.
An end-to-end platform sitting at the heart of your project and connects your team through a simplified workflow
Centralise your data, ready for production and enable remote collaboration to previsualise and programme the perfect live-to-air content experience.
The ultimate cloud-native end-to-end control system for Unreal Engine graphics, designed for graphic operators and journalists.
Porta enables a single workflow for data-driven graphics in Unreal Engine that are easy to access, control and play.
Seamlessly manage data-driven graphics with Ipsum, a unified cloud-based data feed aggregation tool that offers easy management of data streams.
Ipsum integrates for any data-driven graphics, including master control, weather, info-bars, sports, elections, finance, and more and shares it with your render nodes in real-time.
Unlock the power of advanced volume control so your productions run without a hitch
Industry leading software for visualising, designing and sequencing productions, from concept all the way through to delivery. Allowing you to manage any scale across in stadiums, stages and production environments.
High-performance rendering capabilities optimised for Broadcast graphics
A high-performance render hardware optimised for Vanilla Unreal Engine graphics, backed up with the best in class support and global maintenance.
A video playback and pixel-perfect mapping solution designed specifically to match your broadcast studio needs
EX 3 unlocks access to the full disguise platform, connecting users to the Designer software through both the disguise APIs and disguise Cloud applications, so they can benefit from a single connected workflow from concept to delivery.
An end-to-end platform sitting at the heart of your project and connects your team through a simplified workflow
Centralise your data, ready for production and enable remote collaboration to previsualise and programme the perfect live-to-air content experience.
The ultimate cloud-native end-to-end control system for Unreal Engine graphics, designed for graphic operators and journalists.
Porta enables a single workflow for data-driven graphics in Unreal Engine that are easy to access, control and play.
Seamlessly manage data-driven graphics with Ipsum, a unified cloud-based data feed aggregation tool that offers easy management of data streams.
Ipsum integrates for any data-driven graphics, including master control, weather, info-bars, sports, elections, finance, and more and shares it with your render nodes in real-time.
Unlock the power of advanced volume control so your productions run without a hitch
Industry leading software for visualising, designing and sequencing productions, from concept all the way through to delivery. Allowing you to manage any scale across in stadiums, stages and production environments.
High-performance rendering capabilities optimised for Broadcast graphics
A high-performance render hardware optimised for Vanilla Unreal Engine graphics, backed up with the best in class support and global maintenance.
A video playback and pixel-perfect mapping solution designed specifically to match your broadcast studio needs
EX 3 unlocks access to the full disguise platform, connecting users to the Designer software through both the disguise APIs and disguise Cloud applications, so they can benefit from a single connected workflow from concept to delivery.
An end-to-end platform sitting at the heart of your project and connects your team through a simplified workflow
Centralise your data, ready for production and enable remote collaboration to previsualise and programme the perfect live-to-air content experience.
The ultimate cloud-native end-to-end control system for Unreal Engine graphics, designed for graphic operators and journalists.
Porta enables a single workflow for data-driven graphics in Unreal Engine that are easy to access, control and play.
Seamlessly manage data-driven graphics with Ipsum, a unified cloud-based data feed aggregation tool that offers easy management of data streams.
Ipsum integrates for any data-driven graphics, including master control, weather, info-bars, sports, elections, finance, and more and shares it with your render nodes in real-time.
Unlock the power of advanced volume control so your productions run without a hitch
Industry leading software for visualising, designing and sequencing productions, from concept all the way through to delivery. Allowing you to manage any scale across in stadiums, stages and production environments.
High-performance rendering capabilities optimised for Broadcast graphics
A high-performance render hardware optimised for Vanilla Unreal Engine graphics, backed up with the best in class support and global maintenance.
A video playback and pixel-perfect mapping solution designed specifically to match your broadcast studio needs
EX 3 unlocks access to the full disguise platform, connecting users to the Designer software through both the disguise APIs and disguise Cloud applications, so they can benefit from a single connected workflow from concept to delivery.
An end-to-end platform sitting at the heart of your project and connects your team through a simplified workflow
Centralise your data, ready for production and enable remote collaboration to previsualise and programme the perfect live-to-air content experience.
The ultimate cloud-native end-to-end control system for Unreal Engine graphics, designed for graphic operators and journalists.
Porta enables a single workflow for data-driven graphics in Unreal Engine that are easy to access, control and play.
Seamlessly manage data-driven graphics with Ipsum, a unified cloud-based data feed aggregation tool that offers easy management of data streams.
Ipsum integrates for any data-driven graphics, including master control, weather, info-bars, sports, elections, finance, and more and shares it with your render nodes in real-time.
Unlock the power of advanced volume control so your productions run without a hitch
Industry leading software for visualising, designing and sequencing productions, from concept all the way through to delivery. Allowing you to manage any scale across in stadiums, stages and production environments.
High-performance rendering capabilities optimised for Broadcast graphics
A high-performance render hardware optimised for Vanilla Unreal Engine graphics, backed up with the best in class support and global maintenance.
A video playback and pixel-perfect mapping solution designed specifically to match your broadcast studio needs
EX 3 unlocks access to the full disguise platform, connecting users to the Designer software through both the disguise APIs and disguise Cloud applications, so they can benefit from a single connected workflow from concept to delivery.
An end-to-end platform sitting at the heart of your project and connects your team through a simplified workflow
Centralise your data, ready for production and enable remote collaboration to previsualise and programme the perfect live-to-air content experience.