The Ultimate Production Controller
Discover our cloud-native control system for Unreal Engine broadcast graphics.
Introducing Porta
Enhance your broadcast storytelling with Porta! This cloud-native solution powers a single workflow for data-driven graphics in Unreal Engine that are easy to access, control and play.
Why Choose Porta?
Make Unreal graphics a reality
Experience a streamlined end-to-end broadcast workflow seamlessly integrating Unreal Engine graphics into any production environment.
Porta offers a consistent workflow for all your graphics requirements, allowing broadcasters to deliver dynamic real-time content that enhances live broadcast shows, cultivating a more engaged and loyal audience.
An integrated solution
Porta seamlessly integrates with all your broadcast-tiered productions and NRCS, promoting collaboration among key departments.
Journalists, producers, and directors can collaborate to create graphics within their News Room rundowns, which can then be easily played out from Porta, removing the need for specialised operators.
Dynamic graphics control
Operators have the flexibility to tailor their workflow, automating show operations with new visual macros and scheduling widgets, removing manual data entry processes.
Additionally, they can further personalise their Porta UI by colour-coding playlists and workspaces.
Make Unreal graphics a reality
Experience a streamlined end-to-end broadcast workflow seamlessly integrating Unreal Engine graphics into any production environment.
Porta offers a consistent workflow for all your graphics requirements, allowing broadcasters to deliver dynamic real-time content that enhances live broadcast shows, cultivating a more engaged and loyal audience.
An integrated solution
Porta seamlessly integrates with all your broadcast-tiered productions and NRCS, promoting collaboration among key departments.
Journalists, producers, and directors can collaborate to create graphics within their News Room rundowns, which can then be easily played out from Porta, removing the need for specialised operators.
Dynamic graphics control
Operators have the flexibility to tailor their workflow, automating show operations with new visual macros and scheduling widgets, removing manual data entry processes.
Additionally, they can further personalise their Porta UI by colour-coding playlists and workspaces.
Make Unreal graphics a reality
Experience a streamlined end-to-end broadcast workflow seamlessly integrating Unreal Engine graphics into any production environment.
Porta offers a consistent workflow for all your graphics requirements, allowing broadcasters to deliver dynamic real-time content that enhances live broadcast shows, cultivating a more engaged and loyal audience.
An integrated solution
Porta seamlessly integrates with all your broadcast-tiered productions and NRCS, promoting collaboration among key departments.
Journalists, producers, and directors can collaborate to create graphics within their News Room rundowns, which can then be easily played out from Porta, removing the need for specialised operators.
Dynamic graphics control
Operators have the flexibility to tailor their workflow, automating show operations with new visual macros and scheduling widgets, removing manual data entry processes.
Additionally, they can further personalise their Porta UI by colour-coding playlists and workspaces.
How Does Porta Work?
Watch a demo
Discover how easy it is to control, edit, preview and manage your Unreal Engine graphics with Porta, for a better and more efficient production workflow.
Manage with Ipsum
Ipsum
Seamlessly manage data-driven graphics with Ipsum, a unified cloud-based data feed aggregation tool that offers easy management of data streams.
The application is integrated with native Unreal Engine and Viz engines and enables real-time data distribution to render outputs. Ipsum is ideal for any data-driven graphics, including master control, weather, info-bars, sports, elections, finance, and more.
Powered by PX
Engineered to power Unreal Engine vanilla graphics, the PX is our high-performance render hardware that works seamlessly with Porta, and provides you with the assurance of best-in-class support and maintenance from disguise.
High-performance render
PX is a high-performance machine, customised for Unreal Engine vanilla graphics, that can be used for any graphics application in a broadcaster's production facility.
Workflow enablement
The best solution for configuration and hardware setup, ensuring the best performance possible.
Enable your workflows with a reliable configuration and hardware setup. The PX is ideal for graphics and video components, including AR, CG graphics, green screen virtual sets, MCR graphics and more.
Best-in-class support
Easily connect your Porta and PX system into disguise’s Emmy-Award-winning augmented and extended reality solution and benefit from our industry-recognised support services.
What Our Customers Are Saying
The disguise team has a great blend of creativity, data visualization, and a desire to innovate, and that played a huge part in helping us to achieve a brand new kind of in-game AR graphic experience for our fans to engage during live Trail Blazers game broadcasts.
Creative Director at Portland Trail Blazers
Speak to our team
Complete the form below to find out everything you want to know about Porta and PX